Ships
Manned
Human
Phoenix
Built 2068-2080
The first mass-produced Earth vessel following the Bactaran occupation. Without a pipeline of advanced alien technologies, the Phoenix is reliant on limited chemical rockets and relatively primitive weapons. The Phoenix is not a great design and is notoriously flaky, but as the backbone of the fledgling EGF, it is Earth's only line of defense.
Weapons: 2x Thermal Lasers 2x Short-range Missiles
Defenses: 1x Lasers
Attachés: 2x Transport
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Short-range Missiles | Radiators | (None) | (None) |
Hammer
Built 2075-2101
With the establishment of trade relations with Bactara, A steady source of BTD's allows Earth to produce its first interstellar ships. The Hammer class represents humanity to the rest of the Arm for a good quarter-century.
Weapons: 2x Thermal Lasers 1x Coilguns 1x Short-range Missiles
Defenses: 1x Chaff 2x Lasers
Attachés: 2x Transports
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Short-range Missiles | Docking Bay | Warp Bridge | Radiators |
FX-01
First built 2078
The FX-01 is a small, versatile fighter. It was designed in concert with the Hammer cruiser, but the miniaturized coilgun central to its offensive capabilities suffered from a number of delays, so it was not put into production until 3 years later. As a result, the FX-01 fits neatly into the Hammer's docking bays.
The vessel's landing legs include large foot-like pads. When extended, they provide wide reach and excellent stability to land even on rough terrain; when retracted, they form part of the fighter's armor.
One piece of the hull has straps to hold two people from the inside and thrusters on the outside; it can be jettisoned and used as a bare-minimum escape pod.
Weapons: 1x Thermal Lasers 1x Coilguns 1x Short-range Missiles
Defenses: 2x Chaff 1x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | Landing Equipment | (None) |
Pegasus
Built 2080-2110
After 12 years of building frigates, Earth's ship designers have learned a lot, able to build a more reliable and capable replacement for the Phoenix class. The addition of coilguns makes it a contender in combat, and the new fusion ion engines give it more than double the delta-V of the Phoenix.
Weapons: 2x Thermal Lasers 1x Coilguns 2x Short-range Missiles
Defenses: 1x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Short-range Missiles | Radiators | Coilguns | (None) |
FX-02
First built 2082
While the FX-01 is an effective space fighter, its inability to enter the atmosphere was a crippling weakness that left atmospheric transports wholly exposed. The FX-02, a fighter shuttle, filled this gap, though the heat shield and atmo maneuvering components forced out the heat lasers.
Weapons: 1x Coilguns 1x Short-range Missiles
Defenses: 1x Chaff 1x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Coilgun | Short-range Missiles | Landing Equipment | (None) | (None) |
Amazon
Built 2085-2125
Following the success of the Hammer class, the Amazon carrier was designed right up to the limit of warp bridge travel, intended to deliver overwhelming force into a combat theater on the other side of a bridge. It can carry up to 20 C-class vessels (usually a mix of fighters and transports), and its own armaments are no joke either. The Amazon becomes the ESF's flagship design for decades.
Weapons: 2x Thermal Lasers 4x Short-range Missiles
Defenses: 1x Chaff 4x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Docking Bay | Short-range Missiles | Thermal Lasers | Warp Bridge | Docking Bays |
Everest
Built 2090-2125
Designed exclusively for the defense of the Solar System, the Everest weapons platform is loaded with hurt. It not only has huge E-class weapons, it has a lot of them, and in short is designed to be able to single-handedly win a battle against anything that could come through the bridge. And just in case that is not enough, it carries up to 50 fighters, too.
Weapons: 2x Thermal Lasers 2x Coilguns 4x Short-range Missiles
Defenses: 8x Lasers 8x Intercepting Guns
Attachés: Mostly small fighters like the FX-03, with some FX-01's and Breachers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Short-range Missiles | Thermal Lasers | Coilguns | Docking Bay | Countermeasures |
BX-01
First built 2093
When destroying your target is overkill, it may be time to send in some permissionally challenged visitors. The breacher is designed to crash into enemy vessels and penetrate their hull, creating a seal in the process (though, admittedly, not a perfect seal). In order to minimize injury on the crew and the infiltrators, all onboard breathe PFC fluid instead of air and ride in full crash couches (there is no atmosphere and no Pressurization system on the breacher craft).
Weapons: 1x Thermal Lasers 1x Coilguns
Defenses: 1x Chaff 2x Lasers 1x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Breaching Port | Thermal Lasers | Coilguns | Countermeasures | (None) |
Austin
First built 2094
As tensions build between humans and Bactarans in the asteroid belt, it becomes clear that mere orbital weapons platforms are too reactionary to serve as a sole line of defense against Bactatans scattered through the belt. Thus, the battleship - small enough to be mobile, though too large for warp bridges - was conceived and built. The EGF's fleet of battleships patrol the Solar system, acting as a layer of safety between the humans and the Bactarans.
Weapons: 1x Thermal Lasers 2x Coilguns 3x Short-range Missiles
Defenses: 1x Chaff 3x Lasers 3x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Short-range Missiles | Coilguns | Pilot/Crew | Thermal Lasers | Countermeasures |
FX-03
First built 2096
The tiny, lightly armed FX-03 is a support fighter, mostly used in groups to soften up enemies to make them vulnerable to larger fire. It saves weight and protects the pilot from unconsciousness during high-G manuevers using PFC breathable fluid and omitting an atmosphere.
Weapons: 1x Thermal Lasers 1x Coilguns
Defenses: 1x Chaff
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Coilguns | (None) | (None) | (None) |
Century
First built 2100
The modern offensive flagship for the modern ESF. Heavily armed and always leading a battle group with an Admiral aboard, the Century leads the human race to the stars as the Mining War heats up.
Weapons: 2x Thermal Lasers 1x Coilguns 4x Short-range Missiles
Defenses: 1x Chaff 4x Lasers 4x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Short-range Missiles | Thermal Lasers | Warp Bridge | Coilguns | (None) |
Olympus
Built 2101-2120
An updated replacement for the Hammer class, the Olympus is the new workhorse of the fleet, often found surrounding Century flagships or running errands for the battle group.
Weapons: 3x Thermal Lasers 1x Coilguns 2x Short-range Missiles
Defenses: 1x Chaff 3x Lasers 1x Intercepting Guns
Attachés: 2x Transports
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Short-range Missiles | Warp Bridge | Coilguns | Docking Bays |
Valhalla
Built 2115-2115
If Everest was designed to protect Earth, Valhalla was designed to make it invincible. With double the onboard fighters and significantly more weapons, not to mention by far the heaviest armor ever put on a spacecraft, Valhalla is virtually unbeatable. However, its excessive design caused massive budget overruns, and the class was canceled after just two were built: the Valhalla is stationed in Earth orbit, and the Fólkvangr around Saturn, guarding the warp bridge. Following the cancellation of the class, construction resumes on the Everest class to round out the defenses of the Solar System.
Weapons: 4x Thermal Lasers 2x Coilguns 8x Short-range Missiles 1x Plasma guns
Defenses: 12x Lasers 12x Intercepting Guns
Attachés: Mix of all combat vessels, including a few Cruisers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Short-range Missiles | Thermal Lasers | Countermeasures | Coilguns | Docking Bays |
Baltimore
Built 2065-2150
The Baltimore is designed to latch onto ships much larger than itself and move them.
Defenses: 1x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Fuel Tanks | Engines | (None) | (None) |
TX-01
First built 2075
The basic space-to-space transport. Capable of ferrying small crews from ship to ship, and landing on and taking off from small worlds with no atmosphere.
Defenses: 1x Chaff
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Stealth Pod
Built 2075-2125
Difficult to detect; designed for a stealthy approach and breach
Defenses: 1x Chaff
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Turtle
First built 2080
This fuel tanker often accompanies a flotilla with xenon fuel for fusion-ion engines, drastically increasing their range
Defenses: 2x Intercepting Guns
Attachés: A Baltimore tug actually controls the tanker and is usable as an escape pod
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Fuel Tanks | Countermeasures | Pilot/Crew | (None) | (None) |
TX-02
First built 2083
The sister to the TX-01, the TX-02 capsule is aerodynamically designed and capable of reentry into an atmosphere-covered world. It is often only capable of a single landing and takeoff before requiring fuel.
Defenses: 1x Chaff
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Landing Equipment | Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) |
Envoy
Built 2085-2115
The Envoy is one of the most heavily armored ships, designed to safely escort dignitaries and their staff.
Weapons: 1x Thermal Lasers 1x Coilguns
Defenses: 2x Chaff 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Coilguns | Pilot/Crew | Passengers | Warp Bridge |
Dragon
Built 2020-2050
A classic, reliable form of transportation, the Dragon is one of the longest-enduring capsules - designed for minor maneuvers around a single body and entering its atmosphere, and not much else. Commonly used as a vehicle to cheaply ascend and descend to and from orbit; it is only replaced when fusion-powered SSTO vehicles edge out the cost of the reusable stages used to launch the Dragon.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Starbase
First built 2065
While every space station is a little bit different, most have similar structure and capabilities. This class represents such generic bases.
Weapons: 1x Coilguns
Defenses: 2x Lasers 2x Intercepting Guns
Stallion
First built 2081
This small, short-range civilian transport is mostly known for its speed and power. It is sometimes included as an emergency escape pod on larger vessels and yachts, or as a short-range detachment.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Boost Pod
First built 2083
The Boost Pod is minimal vehicle designed largely for emergencies. While it cannot enter an atmosphere, it can safely bring one person from one location in space to another, and can safely land on the surface of a non-atmospheric world.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Escape Pod
First built 2083
The Escape Pod is an automated craft designed to take two people safely from orbit to the surface of a planet.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Hephaestus
First built 2090
This mining vessel an be built to mine nearly any substance - mining water ice for fuel is typical. Though a civilian ship design and not intended for combat situations, Hephaestus miners often travel with flotillas that have chemical engines, allowing the flotilla to be refueled in situ with materials mined by the Hephaestus.
Though designed to accomodate a BTD, most Hephaestus ships do not need one or have one. To maintain the ship's balance on ships without it, it is replaced with either a mass simulator or additional cargo space.
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Mining Tools | Pilot/Crew | Passengers/Cargo | Warp Bridge or Cargo | Fuel Tanks |
Hauler
First built 2080
Without even basic defenses to fend off enemies, the Hauler is not designed for hostile space - when it does find its way to such space, it tends to have a target painted on it for every pirate in the system.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Cargo | Passengers/Cargo | Fuel Tanks | (None) |
Lampyridae
First built 2090
This mid-bulk transport ship has considerably less carrying capacity than some cargo haulers, but its versatility makes it a favored ship design for independent crews. It carries passengers and cargo alike, has two detachable shuttles, and can fly in atmosphere as well as in space.
Defenses: 1x Lasers
Attachés: 2x TX-01
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Cargo | Passengers/Cargo | Fuel Tanks | (None) |
Amuro
First built 2102
The Amuro class transport is the first bridge-capable vessel priced within the reach of most private citizens. Its release was nearly canceled when the Mining War cut off supplies of BTD's, but was instead released in small quantities. The design was so popular that when the Mining War concluded and BTD's were again readily available, the production line was restarted in mass numbers, and Amuros began flooding the bridge network
Weapons: 1x Thermal Lasers
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Warp Bridge | Cargo | Passengers/Cargo | Fuel Tanks |
Corvette
First built 2095
The Corvette is a single-stage shuttle useful for reaching orbit and returning on an Earth-sized planet. It is designed for relatively short trips, and is not useful for interplanetary missions.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Fuel Tanks | Cargo | (None) | (None) |
Raptor
Built 2025-2070
The first colonial transport, the Raptor (officially called the ITS) is one of the massive scale transport systems used in the early stages of colonization. Its design was ambitious and resilient, capable of using methylox fuel mined in situ on Mars and other worlds. Its atmospheric flight profile was unique, entering laterally to bleed off velocity before turning rear-first to come in for a propulsive landing. Its role is eventually replaced by a constellation of other vessels which were better suited to the tranfer- and refueling-station-filled solar system that the ITS itself helped to birth.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers | Cargo | Fuel Tanks | (None) |
Starbus
First built 2097
The Starbus is a passenger transport in the form of a fully reusable spaceplane. The Starbus is the most economical way to reach orbit.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Atmospheric Wings | Passengers | Cargo | (None) |
Majestic
Built 2098-2150
The first passenger starliner is launched just a few years before the Orion War breaks out. Its large, slow, efficient fusion-ion engine allows it to run continuously, providing half Earth gravity for the entirety of its trip, and preventing passengers from getting spacesick.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Passengers | Pilot/Crew | Cargo | Fuel Tanks | (None) |
Glory
Built 2115-2170
This starliner is larger than the Majestic, but more importantly, it has the ability to transit warp bridges, becoming humanity's first interstellar tourism vehicle.
Defenses: 1x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Passengers | Warp Bridge | Pilot/Crew | Cargo | Fuel Tanks |
Grace
Built 2130-2220
This massive starliner design runs laps through the solar system for picturesque views of the home planets. Unlike the other starliners, the Grace uses a combination of thrust and spin to produce gravity in eight passenger sections.
Defenses: 1x Intercepting Guns
Attachés: 2x Corvettes for tours
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Passengers | Pilot/Crew | Cargo | Fuel Tanks | (None) |
Crab
First built 2095
The Crab is designed to efficiently explore new systems. The central feature to aiding this goal is the ship's set of 8 extending arms, which telescope to a huge length, allowing meaningful parallax imaging and gravitation wave detection. These tools together allow the Crab to map out entire star systems with ease, and the network of Beholders it can deploy means that a single Crab can coordinate detailed longterm observations of an entire system. The Crab has high-efficiency, low-thrust engines designed to create thrust gravity on demand.
Crab vessels are instrumental in the charting of the Redland-connected star systems.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Sensors | Pilot/Crew | Fuel Tanks | (None) | (None) |
Bactaran
Motətuk
Built 2030-2080
The basic military workhorse of the Bactaran military. The Motətuk is known for being more fully-featured for long-term habitation than many fighter craft; it is designed to operate for long periods without requiring a carrier craft. When attached to a carrier, it's expected that the crew will spend a lot of time (including eating and sleeping) in the fighter, and the carrier can be very minimal as a result.
Weapons: 2x Thermal Lasers 2x Coilguns 1x Short-range Missiles
Defenses: 2x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Coilguns | Short-range Missiles | Countermeasures | (None) |
Datura
First built 2025
This carrier is a staple of the Bactaran fleet, even after its technology is entirely obsolete. Thanks to the life-supporting design of the Motətuk fighter and Dalonol transport, its primary payload vessels, the Datura can be very minimalistic. It has fuel and ammunition to restock and resupply its fighters, but very little habitable volume and crew.
A revision of this carrier model, introduced in 2082, carries 16 Pilutuk fighters instead of the Motətuks, and carries more fusion-ion reaction mass to refuel them in place of the chemical fuel it had carried for the Motətuks. This extra fuel capacity grants the Datura Mark II model a total of 90k DV.
Weapons: 1x Thermal Lasers 1x Short-range Missiles
Defenses: 4x Intercepting Guns
Attachés: 24x Motituk fighters 12x Dalonol transports
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Docking Bays | Thermal Lasers | Short-range Missiles | Warp Bridge | Countermeasures |
Duradasan
First built 2030
This frigate is designed to carry out all large transport and small defense missions.
Weapons: 2x Thermal Lasers 2x Coilguns 2x Short-range Missiles
Defenses: 3x Lasers 2x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Coilguns | Short-range Missiles | Warp Bridge | Countermeasures |
Kodurayduk
First built 2040
The massive Kodraduk vessels guard the Bactarans' most sensitive and valuable celestial systems. In particular, they are found patrolling the Sirius system, and they patrol the Mintaka system in large numbers.
Weapons: 2x Thermal Lasers 2x Coilguns 12x Short-range Missiles 2x Plasma guns
Defenses: 12x Lasers 12x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Short-range Missiles | Countermeasures | Thermal Lasers | Coilguns | Plasma Guns |
Kolura
Built 2055-2200
The small, light vessel is a designed for long-range reconnaissance missions.
Weapons: 1x Thermal Lasers 1x Coilguns 1x Short-range Missiles
Defenses: 1x Lasers 2x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Coilguns | Short-range Missiles | Warp Bridge | Countermeasures |
Konacho
Built 2060-2130
This larger breacher craft is ideal for delivering large amounts of soldiers into an enemy vessel.
Weapons: 2x Thermal Lasers
Defenses: 1x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Passengers | Thermal Lasers | Breaching Port | Countermeasures | (None) |
Palutuk
Built 2080-2150
This fighter, designed as a replacement for the Motətuk fighter, has drastically improved range, higher crew capacity, and generally higher longevity. Besides the addition of a fusion ion engine, it accomplishes this with slightly fewer weapons.
Weapons: 2x Thermal Lasers 1x Coilguns 1x Short-range Missiles
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Thermal Lasers | Coilguns | Short-range Missiles | Countermeasures | (None) |
Surana
First built 2040
This mining craft, used heavily in the Solar asteroid belt, is designed to extract materials from asteroids and store it in a Kanəs module, which can then be transferred to a Comoleth tug for transport or a Siracun station for storage. Its laser is motly used to probe potential targets.
Weapons: 1x Thermal Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Mining Tools | Pilot/Crew | Passengers/Cargo | Warp Bridge | Fuel Tanks |
Tuponan
First built 2015
This short-range craft is designed to carry its crew and passangers from one location to another, in the course of less than a day. It is smaller than a Kanəs module and can dock in its place, and so can dock nearly anywhere. Most Siracun stations have a few of these on hand to shuttle occupants between the station and passing vessels.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Daronor
Built 2020-2095
The craft, like the Motətuk fighter, is designed to fully house and support its crew and passengers for a long term mission.
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Rinimor
Built 2045-2085
Despite its longer range, broad capabilities including atmospheric flight, and modernized technologies, this cargo vessel never really caught on in wide use thanks to the simplicity of the Comoleth tug along with the Kanəs module for storage. It did have an unexpected success in another market: piracy. It is trivial to add weapons to the Rinemol. Its speed and range make it capable of a wide variety of missions. Its heat sequestration gives it a talent for stealth for a short time.
Weapons: 1x Thermal Lasers
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Cargo | Passengers/Cargo | Warp Bridge | Fuel Tanks |
Comoraytha
Built 1990-2105
This powerful, but aging tug vessel was designed decades ago to push around cargo containers and mined materials. Its design was brought out of retirement without much update to support the Solar System mining operations. In addition to pushing general vessels, it is optimized for pushing Kanəs modules, which it can attach in groups for simultaneous tug operations.
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Fuel Tanks | Engines | (None) | (None) |
Sorakun
First built 2020
This space station design, consisting of a three-dimensional cross with Kanəs modules sticking off at 45-degree angles, is reused with minor modifications throughout Bactaran space. It is easily constructed from in situ resources (largely asteroid-borne minerals, especially iron, nickel, carbon, and silicon) and versatile, with some 96 interchangeable modules that can hold habitable living volume, fuel, raw ore, supplies, and more.
Defenses: 2x Lasers 2x Intercepting Guns 2x Magnetics
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Structural Integrity | Passengers/Cargo | Pressurization | (None) | (None) |
Gorutm
First built 2040
This shuttle is designed for long duration, independent non-combat missions.
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Fuel Tanks | Engines | (None) | (None) |
Ramoneth
First built 2050
This shuttle is designed for short missions, usually just a hop to orbit to rendezvous with a larger craft or a station.
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Fuel Tanks | Engines | (None) | (None) |
Kanəs
First built 2005
This all-purpose optionally pressurized storage module is most often a part of another ship, such as the Surana miner or the Sorakun station. If the module is separate from the parent vessel, use the given stats.
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Passengers | Cargo | (None) | (None) | (None) |
Voran
Minimal Claw
The standard Voran shuttle is highly capable, able to travel to and land on most planets, and thanks to its fusion drive and high fuel capacity, able to take long range flights efficiently. They are frequently sold to humans and Bactarans thanks to these attributes. The downside is that they are almost entirely defenseless.
Weapons: 1x Coilguns
Defenses: 1x Chaff
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Fuel Tanks | (None) | (None) |
Guarded Hand
This heavy Voran shuttle is designed to protect valuable cargo or people during transport.
Weapons: 3x Thermal Lasers 2x Coilguns
Defenses: 1x Lasers 3x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Passengers/Cargo | Thermal Lasers | Coilguns | Fuel Tanks |
Yellow Blaze
The standard Voran fighter is designed to evade enemy fighter rather than absorb it; its TR is among the highest available in any combat ship.
Weapons: 2x Thermal Lasers 2x Coilguns 1x Short-range Missiles
Defenses: 2x Lasers 4x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Thermal Lasers | Coilguns | Fuel Tanks | (None) |
Blood Propellant
This breacher is extraordinarily maneuverable, and capable of piercing almost any vessel's hull to get inside.
Defenses: 1x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Breaching Connector | Pilot/Crew | Passengers | (None) | (None) |
Queen
A Voran Queen may behave as a vessel if attached to a thirst package
Weapons: 2x Coilguns
Defenses: 6x Dissipation Cloud 1x Shields
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Queen's BOD |
Passengers/Cargo | (None) | (None) | (None) |
Hub
First built 2060
The Hub is a collection of many other vessels, including Queens. the configurations often include an even mixture of Queens and more purpose-built vessels, but different kinds of missions may include different balances. In fact, many Hubs are not used for military purposes at all - they happen to be the safest way to transport Queens, and they can serve as a traveling home base for small communities.
Weapons: 2x Coilguns
Defenses: 4x Chaff
Attachés: 20x Queens, size C1-C5; 5x Yellow Blaze fighters; 5x Minimal Claw shuttles
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Attachés | Coilguns | Warp Bridge | Fuel Tanks | (None) |
Life Wind
First built 2050
The basic Voran frigate is one of the most capable multipurpose vessels in the galaxy. It really handles nearly any situation - combat, landing, bridge travel - and is the backbone of the Voran fleets. It's also the smallest vessel in the Arm with shields.
Weapons: 2x Coilguns 2x Short-range Missiles 2x Plasma guns
Defenses: 2x Lasers 4x Intercepting Guns 2x Shields
Attachés: 2x Minimal Claw shuttles; 2x Yellow Blaze fighters
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Coilguns | Missiles | Plasma Guns | Warp Bridge |
Humble Wonder
First built 2060
This nimble cruiser is called in to many situations outside of the Varhanna system where something larger is called for than the Life Wind. It's the default heavy combat vessel for the Voran Tactical Corps.
Weapons: 4x Thermal Lasers 4x Coilguns 2x Short-range Missiles 1x Plasma guns 1x Antiparticle Beams
Defenses: 2x Intercepting Guns 3x Shields
Attachés: 2x Minimal Claw shuttles; 4x Yellow Blaze fighters
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Coilguns | Missiles | Thermal Lasers | Warp Bridge |
Amber Proportion
Dozens of these formidable battleships protect the Varhanna system, serving as the patrolling guards carrying out missions away from the major population centers.
Weapons: 2x Thermal Lasers 4x Coilguns 2x Short-range Missiles 1x Plasma guns 1x Antiparticle Beams
Defenses: 4x Lasers 4x Intercepting Guns 4x Shields
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Coilguns | Missiles | Thermal Lasers | Fuel Tanks |
Solitary Blessing
A handful of these weapons platforms defend various key areas in the Varhanna system (especially Voruna), and are a big part of why their homeworld is thought to be so impregnable.
Weapons: 4x Thermal Lasers 4x Coilguns 1x Short-range Missiles 1x Plasma guns 2x Antiparticle Beams
Defenses: 4x Lasers 4x Intercepting Guns 2x Magnetics 4x Shields
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Crew | Coilguns | Missiles | Thermal Lasers | Antimatter |
Prescient Ring
First built 2050
The basic Voran frigate is one of the most capable multipurpose vessels in the galaxy. It really handles nearly any situation - combat, landing, bridge travel - and is the backbone of the Voran fleets. It's also the smallest vessel in the Arm with shields.
Weapons: 2x Thermal Lasers 4x Coilguns 2x Short-range Missiles 2x Plasma guns
Defenses: 2x Lasers 4x Intercepting Guns 2x Shields
Attachés: 1x Minimal Claw shuttle; 2x Yellow Blaze fighters; 3x Queens
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Coilguns | Missiles | Plasma Guns | Warp Bridge |
Guigu
Tahmnium
First built 2095
Guigu ships are unlike most other ships in the galaxy. Their reliance on the proshu magnetic drive - actually an organ harvested from the Symtraya - results in a reduced dependence on combustive fuel, which means they are free of the tyranny of the rocket equation. Coupled with their low materials science technology, this means that their vessels are made primarily of cast iron - heavy, and by spacecraft standards, virtually indestructible. It also means they can only be used around worlds with strong magnetic fields. The first Guigu shuttle with a Symtraya-derived propulsion core is a shuttle. With virtually no automation and very limited communications, it needs every crew member it can carry.
Defenses: 2x Magnetics
Attachés: 2x Kukuinu
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | (None) | (None) | (None) | (None) |
Kukuinu
First built 2095
The Guigu escape pod is the only Guigu vessel without a proshu core. Its chemical thrusters, having the job of pushing a heavy iron frame, are not capable of much more than deorbiting the capsule. Though it has parachutes, the weight of the capsule means that it still hits the surface of the planet with some force, dealing GRV
points of impact damage to all occupants. It is designed as an emergency measure only.
Before being ejected from the ship, the Kukuinu's engines serve as the vessel's combustion engines (though the proshu core on the main ship means these engines aren't used much).
Defenses: 2x Magnetics
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Mining Tools | (None) | (None) | (None) | (None) |
Tahmokunium
First built 2099
In an effort to monetize their space program, the Tahmokunium mining vessel is designed, using many of the same principals as the Tahmnium, but on a larger scale. Besides space for additional crew for mining and storage of mined materials, the biggest design change is the addition of swappable mining gear near the base, where the landing legs are located.
While this vessel is capable of landing, it is explicitly designed to land only on Sawu, and its landing system cannot handle higher than GRV 2
.
Defenses: 2x Magnetics
Attachés: 4x Kukuinu
Dushuinium
First built 2107
The Guigu space program takes a turn towards combat after the Symtraya learn that the previous Tahmnium vessels included as their engine core harvested Symtraya body parts. The Dushuinium class is designed to defend Tahmokunium miners from increasingly numerous and aggressive Symtraya, and as such, it is specifically designed to be good at killing Symtraya. Once combat is over, the Dushuinium's secondary purpose is revealed: grappling harpoons pull the Symtraya's corpse close so that its proshu can be harvested, allowing the Guigu to build more ships.
Weapons: 2x Coilguns
Defenses: 2x Magnetics
Ehikainu
First built 2110
As more and more of the Guigu economy's activity takes place in space, more ships start being built there and designed to spend their entire existence in orbit. The Ehikainu is the general-purpose orbit-only transport vessel, and following the establishment of relations with human crews, becomes the primary vessel by which the Guigu contact other races - thanks to its improved ability to navigate just outside Kennesawu's dangerous magnetic field, it can meet with other vessels there.
Defenses: 2x Magnetics
Gumaki
First built 2115
In service of the growing space economy, the Gumaki stations are built as defensible trading hubs, a safe harbor in an orbital neighborhood that has frequent visits from hostile Symtraya.
Weapons: 4x Coilguns
Defenses: 1x Magnetics
Unification Charter
Blue Wind
First built 2110
The basic transport shuttle of the Unification Charter - ideal for use by small teams.
Weapons: 1x Coilguns
Defenses: 2x Chaff 2x Lasers
Red Fire
First built 2110
The UC's most common fighter craft.
Weapons: 2x Thermal Lasers 2x Coilguns 2x Plasma guns
Night Blade
First built 2112
The stealth fighter is perfect for infiltrating and delivering a critical strike, or an agent via the breaching connector. (Note that while the ship and the agent may be stealthy, the act of breaching itself is anything but. A common strategy is to mask it by bombarding the target with other weapons fire.)
Weapons: 1x Coilguns 2x Short-range Missiles
Beneath Skin
First built 2113
When one stealth agent insufficient, send many.
Weapons: 2x Coilguns 1x Corrosive Pulse
Defenses: 4x Chaff 2x Lasers 2x Intercepting Guns
Gray Rock
First built 2110
The main defensive capital ship for the first few years of the Charter, the Gray Rock was designed to be attached to a larger carrier - the Great Ocean, which was delayed until 4 years later.
Weapons: 2x Coilguns 2x Short-range Missiles 1x Antiparticle Beams
Defenses: 2x Chaff 2x Lasers
Attachés: 1x Blue Wind shuttle 1x Red Fire fighter
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Coilguns | Short-range Missiles | Docking Bay | Antimatter | Pilot/Crew |
Deep Pain
First built 2116
Essentially a giant antimatter cannon with a ship built around it as an afterthought.
Weapons: 2x Thermal Lasers 1x Coilguns +x Antiparticle Beams
Defenses: 2x Lasers 2x Intercepting Guns
Dark Mountain
First built 2113
After taking over as standard capital ship among the UC fleet upon its completion, this battleship is one of the most formidable ships ever built.
Weapons: 2x Thermal Lasers 2x Coilguns 2x Short-range Missiles 1x Plasma guns 2x Antiparticle Beams
Defenses: 2x Intercepting Guns
Running River
First built 2111
Though capable of bridge travel, in practice most Running River battlecruisers stay within the Parella system most of the time, with the exception of a few major excursions to Kepler-22 around the start of the Artifact War.
Weapons: 1x Thermal Lasers 2x Coilguns 4x Short-range Missiles 1x Plasma guns 2x Antiparticle Beams
Defenses: 2x Intercepting Guns
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
(None) | Warp Bridge | (None) | (None) | (None) |
Great Ocean
First built 2114
The construction of this line was delayed for years (it was originally scheduled to debut alongside the Gray Rock, which links integrally with it). Though it has a standard complement of vessels, the small craft may be replaced by other similarly sized vessels; some captains replace some with vessels built by a single race as opposed to the UC, for example, to eliminate the Glitch Risk associated with the UC's patchwork technology. (The two Gray Rock frigates are an exception to this, as that class was specifically designed to attach to the Great Ocean's hull.
Weapons: 2x Thermal Lasers 2x Coilguns 2x Plasma guns
Defenses: 5x Intercepting Guns
Attachés: 2x Gray Rock frigates 3x Blue Wind shuttles 15x Red Fire fighters 2x Clear Eyes scouts 2x Deep Pain weapon 1x Night Blade stealth fighter
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Coilguns | Warp Bridge | Docking Bay | Thermal Lasers | Pilot/Crew |
Clear Eyes
First built 2113
This recon vessel contains many sensors, and is easily modifiable to add new sensors for specific situations. The additional crew beyond the pilot are sensor operators.
Defenses: 2x Chaff
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Sensors | Pilot/Crew | Fuel Tanks | (None) | (None) |
Great Burden
First built 2110
A simple, reliable passenger transport, usually between the station and the various UC vessels surrounding it. While military usage takes priority, they are frequently used to ferry civilians, as well - after the UC becomes indepedent, these are rented to help fund the organization.
Defenses: 2x Lasers
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Pilot/Crew | Atmospheric Wings | Passengers | Warp Bridge | Cargo |
Parella Station
First built 2110
Parella Station, when viewed as a spacecraft, is easily the largest ever built. Importantly, it is not built for combat; despite its size, a significant attack could destroy it. As such, it is always protected by a number of UC capital ships.
Defenses: 2x Lasers 2x Intercepting Guns 2x Magnetics
Alpha | Beta | Gamma | Delta | Epsilon |
---|---|---|---|---|
Population | Coilguns | Missiles | Thermal Lasers | Antimatter |
Unmanned
Cubesat: A small satellite, usually with a scientific instrument payload. It is not capable of doing much more than facing the right direction and transmitting its data.
Smart Chaff: Capable of even less than a cubesat, a Smart Chaff simply sends back a 'ping' signal. They are commonly deployed by hundreds of thousands to send out noise and confuse any enemy sensors. They will also stop pinging if they are damaged, which can be useful in detecting tough-to-detect objects over a small area. They have no maneuvering or guidance whatsoever, and are generally not recoverable or reusable once deployed.
One Smart Chaff is capable of emulating something with a body rating 5 levels higher (A1 becomes A6), and more can join together to emulate larger objects. This does take an exponential number of Chaff. For every power of 10 in count, the Chaff can emulate 5 more levels. 10 Chaff can emulate A10, 100 can emulate B5, 1000 can emulate B10, and so on, up to 1 billion chaff emulating an object of size E10.
Anytime Smart Chaff is among the defense capabilities of a craft, the number listed is the number of times that the craft can emulate its own size. A craft of size C5 that has 2 in its Chaff box, for example, has 20,000 chaff. The exact count of chaff is generally irrelevant.
When attempting to discern the difference between Smart Chaff and the real McCoy, a Telemetry test is called for. The threshold for this test is (Chaff CPU TL - Sensor CPU TL + 2). If the test is failed, the chaff appears the same as the object being emulated. If the htreshold of this calculation is 0 or less, no test is needed - the difference is obvious. Similarly, since chaff cannot move, any thrust by the real ship will make the difference obvious.
Beholder: This little remote, self-moving camera is designed for reconnaisance inside and outside spacecraft and space stations. It has low-res peripheral cameras capturing 360 degrees around it as well as a higher-resolution camera facing forward.
Microtug: A small spacecraft with grippers that can attach to most any free-floating object in space and push it around. Most commonly used to retrieve small items dropped or lost from a spaceccraft, up to and including people.
Drop Pod: A pod capable of returning small cargo safely to a planet's surface by reentering and then landing on the ground with a parachute. This cargo may be nearly anything that is fairly sturdy, but a common usage of drop pods is to drop sensors, survival equipment, or other drones to the surface. Drop pods are not capable of leaving the atmosphere, and generally may only be used once.
At PRP 6, drop pods can land using retro-rockets instead of a parachute, making the landing soft enough for people to survive. It is still a rough, cramped ride, but it makes the pod a usable escape pod.
At PHY 6, drop pods may be reused, but must still be retrieved from the surface, as they are not capable of reaching orbit on their own.
Laserpod: A laserpod is a craft that stays in space and can deal damage on other spacecraft using its thermal laser. Though originally designed to vaporize or deflect pieces of space debris before they can collide dangerously with a spacecraft, it did not take long for laserpods to become a weapon of choice for space combat; the ability to deal heat damage to an enemy without raising one's own temperature, while also potentially concealing one's own position, is not to be trifled with. The downside of laserpods is that they burn themselves out quickly; it can only get one blast off before needing to reattach to the mothership to dissipate heat and recharge.
The weapon on this vehicle is oversized, and should be treated as if on a class D vehicle.
At PWR 8, the laser can fire once per hour without needing to recharge.
Mini Laserpod: A smaller version of the Laserpod. Like its bigger brother, the weapon is oversized by one class, dealing C-class damage.
Orbital Missile: The orbital missile is just a spacecraft that happens to have explosives in it. It uses its own Navicomputer and the dV it has available to match orbits with its target, and then explode; the threshold for these maneuvers is lowered by 2 because it does not need to match velocity, only positions.
At PRP 8, the missile uses a gravity drive and has triple the standard dV.
The warheads that are available depend on the WEP tech level; warheads can be upgraded if the society has access to something else (including more exotic warheads such as biological weapons), but at particular WEP TLs the following warheads are included with the weapon by default:
At WEP 4, the explosive are conventional chemical explosives.
At WEP 6, a nuclear warhead is standard.
At WEP 9, a fusion warhead is standard.
At WEP 12, a gravitic bomb is standard.
Injection Missile: This missile has a breaching head on it, and can disperse a chemical (typically a gas such as neurotoxin) inside a target vessel. The breaching pod deals 8P damage upon contact (plus net hits from a pilot test, if applicable), and if any damage is dealt, the skin of the target is breached, and the chemical is injected.
Starbarge: Little more than a container with basic motion stabilization and telemetry, a starbarge is designed to be pushed by a tug. Typically they hold large quantities of non-perishable and non-time-critical items, particularly freeze-dried food and mined ore; a tug can give the barge a "push" to get it into the proper transfer orbit and return to the mining facility, with the barge being "caught" at the other end of the orbit by a similar tug. This allows many barges to be on transfer orbits simultaneously without the expense of having a full engine and guidance system on all of them.
Since a starbarge is an empty shell, its body rating is considerably different when empty (D2) versus full (D10).